World of Warcraft News and Raiding Strategies (2024)

Thank you for the feedback, Hambrick. While we don’t have answers to all of your questions, we can offer some clarity.

Are the current difficulty numbers for crests, missives, and embellishments final?

We just completed a tuning pass on all reagent difficulty and crafting difficulties and these changes will show up in the next Beta build. While still subject to change, these are real values that are representative of our intent and we would appreciate feedback on them once they are in your hands.

The design philosophy for crafting difficulty in The War Within is that a well-honed crafter who is fully specialized, equipped with the best crafting tools, and using Quality 3 reagents can guarantee maximum quality on every craft, with a few targeted exceptions on certain non-equipment crafts. Concentration is intended to offset shortcomings in any of these variables.

However, one major change coinciding with this approach is a significant increase to the difficulty curve of acquiring higher quality reagents. In Dragonflight, there was a skill threshold where you graduated out of Q1 reagents from gathering completely, defaulting to Quality 2 with the occasional Q3. Now, you will continue to gain Q1 even when fully optimized, but your progress in your profession shifts those chances gradually in favor of Q3 as expected. Additionally, intermediate crafted reagents (ingots, bolts, etc) will also have much higher crafting difficulties relative to Dragonflight.

The reagent contribution toward a recipe’s final crafting difficulty has increased relative to Dragonflight. Reagents are now 40% of a recipe’s difficulty up from 25%, so the impact of lower quality reagents will be greater.

Lastly, it’s worth noting that the recipe reagent costs have not yet been tuned. While some recipes are more final than others, you can expect significant changes to the costs of recipes across the board in a couple weeks which will better represent our intent.

Concentration is currently tuned much too generously, specifically for gear crafting.

Concentration’s tuning pass is still a couple weeks away, but we agree. Additionally, Ingenuity’s refund is being adjusted to a percentage rather than a complete refund. This change affords us the opportunity to provide modifiers to the amount of concentration returned in the form of specialization bonuses or finishing reagents, while ensuring that concentration remains a finite, marketable resource. This is behavior is not yet present in Beta and the tooltip does not reflect this intent.

Concentration can also be tuned separately per profession so consumable based professions will lean toward generous tuning due to their bulk crafting nature.

Is knowledge progression going to be hard capped per week, or are there any plans to have something similar to dragon shards?

Profession Knowledge (and Artisan’s Acuity) acquisition are tied closely to NPC Crafting Orders, which are not yet ready for testing. Progression is indeed capped per week, however there is catch-up built into the system that turns on pretty early. We anticipate there to be some slight variance in total knowledge points across any sampling of players at any given time, but an invested crafter should be able to catch-up within a couple points as long as they have made an effort to diversify their recipe list and routinely engage with NPC Crafting Orders.

We’re excited to share more details about this feature in the near future.

One of the dev notes said alchemy was basically done, but potions still only has 2 nodes, is this planning on being increased?

Specialization trees are in their near-final state across all professions. Most of the work that remains involves fixing up some obvious data errors and some minor tuning adjustments. We do not expect any significant changes to tree layout or perk design going forward.

Regarding Alchemy, there was a third Potion node early in development that we simply weren’t happy with, and ultimately cut. We acknowledge that this left the Potion tree feeling light on content, but have no current plans to expand it.

What’s the plan with artisan’s acuity?

Artisan’s Acuity will be used in greater amounts for Recrafting than in Dragonflight, as well as being used for most crafts intended to improve your profession (such as profession equipment as you mentioned). Additionally, it will be used to purchase most vendor recipes. A repeatable sink for Artisan’s Acuity is a bag that contains a random assortment of reagents and a small chance at rare drop recipes.

A small amount Artisan’s Acuity will continue to come from knowledge acquisition as before, however Thomas Bright will not be offering a weekly sum of Acuity this time. The currency’s main source will be NPC Crafting Orders. A couple large sums will be offered a week, with many smaller offerings of Acuity on a more frequent cadence.

World of Warcraft News and Raiding Strategies (2024)

FAQs

Have group will travel removed? ›

Have Group Will Travel was hotfixed out of the original Cataclysm very early on anyway: during the first week of Bastion raids, as it was used for skipping the trash. They just totally removed it as a quick fix, but should have really just made it not able to be used in instances.

What is the next WoW expansion in 2024? ›

World Of Warcraft's 2024 Roadmap

Next in line for the retail version of World of Warcraft, is the upcoming Beta period for WoW: The War Within which will begin on June 5, 2024.

How much money has WoW made? ›

The game had over one hundred million registered accounts by 2014 and by 2017, had grossed over $9.23 billion in revenue, making it one of the highest-grossing video game franchises of all time.

When did the WoW expansions come out? ›

How long until the next expansion?
ExpansionPrevious PatchReleased
DragonflightFebruary 2022 (9.2.0)November 2022
ShadowlandsJanuary 2020 (8.3.0)November 2020
Battle for AzerothOctober 2017 (7.3.0)August 2018
LegionJune 2015 (6.2.0)August 2016
5 more rows

How many people is considered group travel? ›

If you have a party of ten or more, call Group Travel Services at 1-800-433-5368. Group Travel Services is available Monday through Friday, 5:00 a.m. to midnight Central Time.

Have group will travel wow cata? ›

The guild perk “Have Group, Will Travel” no longer allows players to summon guild mates inside dungeons, raids, Battlegrounds, or Tol Barad when the battle is in progress. It will also not function while the player is on any transport.

Should I play WoW again in 2024? ›

For decades, the game held the title of the King of MMOs, being an unreachable height for its competitors. But as time changes and new ambitious projects arrive, gamers can't help but wonder: “Is it worth playing WoW in 2024?” And the short answer is yes.

Will there ever be another WoW? ›

Warcraft's Director Makes a Sequel Sound Unlikely

While it seemed like a Warcraft sequel was likely, tweets and interviews from director Duncan Jones sound like it may never happen.

What are the future plans for WoW? ›

In the Summer and Spring, the War Within alpha and beta tests are set to launch. This expansion will feature a new campaign story, four new zones, eight new dungeons and a new player vs player season. The War Within is the first of three updates to the Worldsoul Saga trilogy and will involve delving beneath Azeroth.

Who is the richest World of Warcraft player? ›

Who are the best WoW players by total money earned? From November 2016 to today The most profitable player is Swapxy which gain $244 874.

Who owns World of Warcraft? ›

Overwatch, Call of Duty and World of Warcraft are now all owned by Microsoft. Here's how the change could affect the PC, console and mobile games you love. Corinne Reichert (she/her) grew up in Sydney, Australia and moved to California in 2019.

What was World of Warcraft's peak player count? ›

Windows Central noted the MMO saw bigger numbers with the release of WoW Classic (8.27 million) and World of Warcraft: Cataclysm (12 million).

Are old WoW expansions free? ›

All previous expansions are included with your game time or subscription and don't require a separate purchase.

What is the longest WoW expansion? ›

Battle for Azeroth still stands as the longest World of Warcraft expansion to date, in no small part to the delay of Shadowlands due to COVID-19.

When was WoW most popular? ›

With a peak of 12 million monthly subscribers in October 2010, World of Warcraft remains among the most popular MMORPGs and holds the Guinness World Record for the world's most popular subscription-based MMORPG.

Have group will travel and cash flow? ›

Guild Perks Will Be Removed: Cash Flow and Have Group, Will Travel. The two perks were undeniably convenient. However, players gearing up for the Cata Classic experience will no longer be able to benefit from them. After all, Blizzard has decided to get rid of the Guild Level system altogether.

Is group travel safer? ›

For the odd bad egg you'll come across on your travels, a group of people will be far less of a target than a solo traveller. If you are traveling alone, then you may find that sometimes a group tour is a safer option for solo travelers. Especially when doing things like hiking trips or visiting remote areas.

Is it better to travel in groups? ›

Traveling in a group is more fun. You don't have to focus as much on safety or getting around, so you can relax and enjoy yourself more fully. You may also be with people with very different backgrounds than you, which lets you view your adventures through new perspectives, enhancing the journey.

What does group travel mean? ›

Group travel refers to any organized, multi-day trip that you pre-book and meet a group of other travelers who booked the same trip. These groups can range in size from a few people up to full coach buses of 50 or more travelers.

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